

VIDEO GAME DESIGNER JOBS SAN DIEGO HOW TO
Blow featured in Indie Game: The Movie, and is known for his strong opinions about the gaming industry.Įarly life Blow learned how to program in BASIC on a TRS-80 Color Computer during his childhood. They are made with custom game engines, and have larger budgets and longer development times than most independently funded games. A compiler for the Jai language is currently in beta release.īlow's games are known for being artistic and challenging. Full-time work on the language, code-named Jai, and a new game implemented in it began after the release of The Witness. During its development, Blow began designing and creating a new programming language after being frustrated with C++, the language Thekla used to program the game. After a lengthy development period, The Witness was released in 2016, and like Braid was critically and financially successful. He used its financial success to fund his next game, The Witness, and formed a company called Thekla Inc. He co-founded the Experimental Gameplay Workshop and wrote a monthly technical column for Game Developer magazine.īlow gained prominence in 2008 with Braid. After the company closed following the dot-com crash, Blow worked as a game-development contractor. He studied for computer science and English at the University of California, Berkeley, but dropped out to start a game company. Blow was born in California, United States, and became interested in game programming while at middle school. He is best known for his work on the independent video games Braid (2008) and The Witness (2016). Jonathan Blow (born 1971) is an American video game designer and programmer.

University of California, Berkeley (dropped out)
